Medium Humanoid, Any Alignment
Armor Class 13 (Leather Armor)
Hit Points 14 (4d6)
Speed 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
10 (+0)
INT
13 (+1)
WIS
12 (+1)
CHA
8 (-1)
Skills Acrobatics +4, Perception +3, Stealth +4
Senses Blindsight 120 ft., Darkvision 60 ft., Passive Perception 11
Languages Undercommon and Bainligor
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Echolocation. The bainligor can't use their blindsight while deafened.

Keen Hearing. The bainligor has advantage on Wisdom (Perception) checks that rely on hearing.

Sunlight Sensitivity. While in sunlight, the bainligor has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 3 (1d6) piercing damage.

Piercing Shriek (1/Day). The bainligor emits an earsplitting screech. Each creature within 20 feet that can hear it and isn't a bainligor must succeed on a DC 10 Constitution saving throw, or be stunned until the end of the bainligor's next turn and become deafened. A target can repeat the saving throw at the end of each of its turns to end the condition.

Description

Bainligors are bat-like humanoids who inhabit the Underdark. They are said to transform into undead creatures as they age.

Monster Tags: humanoid

Habitat: Underdark

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