Medium Plant, Neutral Evil
Armor Class 12
Hit Points 20 (4d8)
Speed 25 ft.
STR
8 (-1)
DEX
10 (+0)
CON
16 (+3)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws CON +5
Skills Stealth +2
Condition Immunities Blinded, Charmed, Deafened, Frightened, Poisoned
Senses Blindsight 20 ft. , Passive Perception 12
Languages Hivemind
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Hive mind. The Blighted Campestry shares a hive mentality with other Blighted creatures.

False Appearance. While the Blighted Campestry remains motionless, it is indistinguishable from ordinary plant life.

The Blighted Scourge. Natural weapon attacks by the Blighted Campestry can infect creatures with the Blighted Scourge, which progresses if left untreated. (See the Blighted Scourge section for full details.)

Actions

Disease Touch. Melee or range Attack: +3 to hit, reach 30 ft., one creature. Hit: 4 (1d8) poison damage.

Spores (1/Day). The campestri releases spores in a 25-foot radius. Each creature in the area must succeed on a DC 12 Wisdom saving throw or be infected with the Blighted Scourge. On a failed save, the creature’s speed is also halved for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the slowed effect on a success.

Description

Once a harmless mushroom-like creature, the Blighted Campestry now spreads darkness instead of joy. Its cap pulses with violet energy, and dark spores drift through the air, bringing infection and decay. Its roots writhe like tendrils, ready to corrupt any who stray too close.

Habitat: ForestGrassland

GeralTheLag

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