Medium Humanoid (Fiend), Lawful Evil
Armor Class 14 (17 with mage armor)
Hit Points 120 (16d8 + 50)
Speed 30 ft.
STR
8 (-1)
DEX
18 (+4)
CON
16 (+3)
INT
20 (+5)
WIS
17 (+3)
CHA
13 (+1)
Saving Throws CON +7, INT +9, WIS +7
Skills Arcana +13, Religion +13
Senses Passive Perception 13
Languages Abyssal, Common, Draconic, Dwarvish, Giant
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Traits

Protection from Prying Eyes. Chancellor Kord is shielded against divination magic, as though protected by a nondetection spell.

Spellcasting. Chancellor Kord is a 16th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). Chancellor Kord has the following wizard spells prepared:

Cantrips (at will): acid splash, fire bolt, light, mage hand, prestidigitation

1st level (4 slots): detect magic, magic missile, mage armor, witch bolt

2nd level (3 slots): crown of madness, enlarge/reduce, misty step

3rd level (3 slots): dispel magic, fireball, lightning bolt

4th level (3 slots): blight, Evard’s black tentacles, polymorph

5th level (2 slots): cloudkill, geas, scrying

6th level (1 slot): programmed illusion, true seeing

7th level (1 slot): finger of death, mirage arcane

8th level (1 slot): power word stun

Actions

Multiattack. Chancellor Kord makes three Arcane Burst attacks.

Arcane Burst. Melee or Ranged Spell Attack: +8 to hit, reach 5 ft. or range 120 ft., one target. Hit: 20 (3d10 + 4) force damage.

Reactions

Arcane Ward (Recharge 4–6). When the abjurer or a creature it can see within 30 feet of it takes damage, the abjurer magically creates a protective barrier around itself or the other creature. The barrier reduces the damage to the protected creature by 26 (4d10 + 4), to a minimum of 0, and then vanishes.

Monster Tags: NPCfiendHuman

Dr_FeelGoodInc

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