Longsword. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 slashing damage.
Shortbow. Ranged Weapon Attack: +6 to hit, range 40/160 ft., one target. Hit: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake.
Invisibility. The sprite magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is invisible with it.
Spellcasting. The sprite casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell attack +4, spell save DC 12):
At will: infestation, fog cloud, detect thoughts
Description
The Autumn Sprites
These are sprites that have dwelled in the twilight splendor of the Feywild. They are related to the sprites found on the Material Plane. Autumn sprites are basically benevolent despite being annoying — and due to their magical nature, they undergo physical changes to match their changes in temperament. Autumn Sprites have spent centuries in the Feywild, and most of them have become more intensely Fey creatures as a result—those presented here are of the Fey variety. The chaotic nature of the Feywild ironically lends Autumn Sprites a flexibility of alignment that has led many with lawful tendencies to gravitate towards loyally serving a member of the archfey, or even the archfey Prince Witherus of the Autumn Court himself. With invisibility and their ability to detect thoughts at will, they make extraordinary spies if they can be trusted to remain loyal and not play 'tricks' on their master.
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