Immutable Form. The Clockwork Assistant is immune to any spell or effect that would alter its form.
Magic Resistance. The Clockwork Assistant has advantage on saving throws against spells and other magical effects.
Built-In Weapons. The Clockwork Assistant may, in dire situations, use its multitools to inflict damage.
Specialized. The Clockwork Assistant can gain proficiency with any tool by spending 1 hour studying it. The assistant may only be proficient with three tools at a time, and tools previously studied can be relearned in half the time.
Multiattack. The Clockwork Assistant makes two melee attacks.
Scalpel. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (1d8 +2) peircing damage.
Drill. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (2d6) slashing damage.
Pincer. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (1d10) bludgeoning damage.
Core Overload (Once per Long Rest). The Clockwork Assistant reroutes the flow of it's arcane energy, forcing its core to release lightening damage in a 10-foot radius. Each creature in that area must make a DC 11 Constitution saving throw, taking (4d6) poison damage on a failed save, or half as much damage on a successful one.
Description
A clockwork assistant might come in any number of forms, though most commonly they are humanoid, and medium in size. They are composed of an arcane core that powers a litany of clockwork mechanisms, and bringing the construct to "life."
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