Medium Celestial (Angel, Demon), Any Chaotic Alignment
Armor Class 17 (natural armor)
Hit Points 136 (16d8 + 64)
Speed 30 ft., Fly 90 ft.
STR
18 (+4)
DEX
18 (+4)
CON
18 (+4)
INT
17 (+3)
WIS
20 (+5)
CHA
20 (+5)
Saving Throws WIS +9, CHA +9
Skills Insight +9, Perception +9
Damage Resistances Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Exhaustion, Frightened
Senses Darkvision 120 ft., Passive Perception 19
Languages All, Telepathy 120 ft.
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Angelic Weapons. The deva's weapon attacks are magical. When the deva hits with any weapon, the weapon deals an extra 4d8 radiant damage (included in the attack).

Innate Spellcasting. The deva's spellcasting ability is Charisma (spell save DC 17). The deva can innately cast the following spells, requiring only verbal components:

At will: detect evil and good

1/day each: commune, raise dead

Magic Resistance. The deva has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The deva makes two melee attacks.

Mace. Melee Weapon Attack: +8; 1d20 + 8 to hit, reach 5 ft., one target. Hit: 7 1d6 + 4 bludgeoning damage plus 18 (4d8) radiant damage.

Healing Touch (3/Day). The deva touches another creature. The target magically regains 20 + (4d8 + 2) hit points and is freed from any curse, disease, poison, blindness, or deafness.

Change Shape. The deva magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the deva's choice).

In a new form, the deva retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and special senses are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks.

Description

Christian, who in truth is actually the Celestial Deva Rhuld, was humiliated by a band of adventurers from the Guild "le Cris de Purs" in a past confrontation. Seeking redemption and revenge, he has taken on the guise of a young human while working alongside his "younger brother" Dominic, who is secretly the Cambion demon Akro. The two brothers have come to the town of Frohenfeld under the pretense of searching for work but are in truth spying on The Adventurers — Rhuld to exact revenge for being outwitted, and Akro to punish them for destroying his mansion and experiments. Rhuld is driven by his desire for vengeance and the need to restore his honor. Though his race are usually naturally born as "Lawful Good" creatures, there is something twisted in Rhuld which has instead allowed him to grow feelings of hatred, mistrust and appears to be turning to ways of chaos and dark magics.

Christian stands at 6 feet tall, with a muscular build that hints at his rigorous martial training. His mousy-blonde hair is long, and often in a half up/half down style. a few loose strands falling to frame his soft tanned face, giving him a slightly rugged look. He wears simple, somewhat worn traveling clothes over a set of well-maintained chainmail, giving him the appearance of a seasoned, but not overly ostentatious adventurer. An old looking longsword hangs at his side, the blade shimmers with a strange iridescence and the hilt decorated with a fine inlay of brass and silver filigree. A mysterious carving at its pommel depicts what appears to be a set of wings. He frequently and absentmindedly practices cuts and thrusts against invisible foes, or dead trees. Despite his apparent young age of 24, his demeanor is one of someone who has borne heavy burdens and survived great trials. When relaxed, which is rare, there is a brooding intensity about him, as if he is haunted by a past that refuses to stay buried.

Besides disguising himself as Christian the Human, Rhuld also has 5 other alter-ego's 

1. **The Deal Maker**:  Is a broker of forbidden pacts and shadowy bargains. He adopts a disguise of an excentric, dark-skinned Half-Orc, with a rich heavy accent, who owns an enchanted trinkets and goods store located in the city of Ibrido's "black-market district". As the Deal Maker, Rhuld taps into chaotic magics, offering power and knowledge at great personal cost to those willing to bargain. The carving on his sword appears to pulsate with dark energy during these transformations.

2. **The Wandering Sage**: To gather information and stay under the radar, Christian disguises himself as the 'Wandering Sage,' a wise, unassuming traveler offering philosophical insights and celestial prophecies. He alters his voice to sound older and covers his chainmail with a long, hooded cloak. His knowledge of celestial hymns and divine lore helps sell the guise, making locals and scholars alike respect and welcome him.

3. **The Masked Guardian**: In times of covert operations, Christian becomes the 'Masked Guardian,' a vigilante who strikes from the shadows. He dons a mask crafted from silver and adorned with celestial symbols, using his exceptional combat skills and celestial perception to protect the innocent or gather intel. This alter-ego allows him to fight without revealing his true form or intentions.

4. **The Celestial Minstrel**: Utilizing his deep appreciation for music, Christian sometimes masquerades as the 'Celestial Minstrel,' a traveling musician who uses his wooden flute. In this guise, he gains access to courts and social gatherings, where he can eavesdrop or sway opinions through his enchanting performances, all while maintaining a benign front.

5. **The Relic Seeker**: Portraying an archeologist in search of ancient artifacts, Christian adopts the identity of the 'Relic Seeker.' This guise allows him to probe ruins and temples for powerful relics or hidden knowledge that could aid him. His formal speech and deliberate manner fit perfectly with the character of a meticulous scholar, granting him access to libraries and historical societies.

 

Monster Tags: NPCDemonAngel

Habitat: ForestUrban

Sir_Codsworthy

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