Armor Class 16 (natural armor)
Hit Points 68 (8d10 + 24)
Speed 50 ft.
STR
20 (+5)
DEX
17 (+3)
CON
16 (+3)
INT
7 (-2)
WIS
16 (+3)
CHA
9 (-1)
Skills Perception +6, Stealth +6
Senses Passive Perception 15
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Pack Leader. Friendly creatures have advantage on melee attack rolls against any creature within 5 feet of you that is hostile to you.

 

Actions

Multiattack. The wolf makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (4d6 + 5) piercing damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.

Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (4d6 + 5) slashing damage.

 

Bonus Actions

Swift Hunter: The wolf may take the Dash and Disengage actions as a bonus action.

Reactions

Primal Howl (Recharges after a Short or Long Rest). The wolf unleashes a Primal Howl that empowers it's allies within 300ft. Until the end of the wolf's next turn, affected creatures movement speed is doubled and does not trigger opportunity attacks.

Monster Tags: Misc Creature

Habitat: ForestHill

IllustriousButton

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