Large Fiend, Neutral Evil
Armor Class 20 (natural armor)
Hit Points 145 (15d10 + 70)
Speed 30 ft.
STR
20 (+5)
DEX
16 (+3)
CON
18 (+4)
INT
18 (+4)
WIS
16 (+3)
CHA
20 (+5)
Saving Throws STR +9, CHA +9
Skills Deception +12, Insight +6, Intimidation +9, Perception +6, Persuasion +12
Damage Resistances Cold, Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Condition Immunities Charmed
Senses Darkvision 120 ft., Passive Perception 16
Languages Abyssal, Common, Infernal, Primordial
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Innate Spellcasting. The hag's innate spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). She can innately cast the following spells, requiring no material components:

At will: detect magic, magic missile, Acid Arrow, Ray of Sickness

2/day each: plane shift (self only), ray of enfeeblement, sleep, Cloudkill

Magic Resistance. The hag has advantage on saving throws against spells and other magical effects.

weakness to Troy's Characters.

Actions

Spiteful Claws.(Hag Form Only). Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (2d8 + 8) + (2d6) Poison} slashing damage. The target must make a DC 16 Constitution saving throw, taking 6 (2d6) poison damage and becoming Poisoned on a failed save, or half as much damage on a successful one.

Change Shape. The hag magically polymorphs into a Small or Medium female humanoid, or back into her true form. Her statistics are the same in each form. Any equipment she is wearing or carrying isn't transformed. She reverts to her true form if she dies.

Etherealness. The hag magically enters the Ethereal Plane from the Material Plane, or vice versa. To do so, the hag must have a heartstone in her possession.

Nightmare Haunting (1/Day). While on the Ethereal Plane, the hag magically touches a sleeping humanoid on the Material Plane. A protection from evil and good spell cast on the target prevents this contact, as does a magic circle. As long as the contact persists, the target has dreadful visions. If these visions last for at least 1 hour, the target gains no benefit from its rest, and its hit point maximum is reduced by 5 (1d10). If this effect reduces the target's hit point maximum to 0, the target dies, and if the target was evil, its soul is trapped in the hag's soul bag. The reduction to the target's hit point maximum lasts until removed by the greater restoration spell or similar magic.

Reactions

Counterspell

Range: 60ft

You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.


 

Legendary Actions

Hag Spit. The hag hurls a revolting, viscous glob of poisonous bile at a creature within sight. The target must make a DC 16 Constitution saving throw or be drenched in 2d6 poison damage. Range: 20ft.

Monster Tags: Hag

Thor091

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