Medium Beast, Chaotic Good
Armor Class 13 Natural
Hit Points 18 (4d8)
Speed 40 ft.
STR
14 (+2)
DEX
16 (+3)
CON
12 (+1)
INT
7 (-2)
WIS
12 (+1)
CHA
7 (-2)
Saving Throws DEX +5, WIS +3
Skills Perception +3, Stealth +5
Senses Darkvision 60ft, Passive Perception 13
Languages Understands Common but cannot speak, has a telepathic link to Rowan
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

**Keen Smell**. The husky has advantage on Wisdom (Perception) checks that rely on smell.

**Pack Tactics**. The husky has advantage on an attack roll against a creature if at least one of the husky's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

**Bite**. *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 7 (1d6 + 4) piercing damage.

**Headbutt**. *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 7 (1d6 + 4) physical damage.

**Help**. The husky can use the Help action as a bonus action.

Bonus Actions

**Help**. You can lend your aid to another creature in the completion of a task. When you take the Help action, the creature you aid gains advantage on the next ability check it makes to perform the task you are helping with, provided that it makes the check before the start of your next turn.

Alternatively, you can aid a friendly creature in attacking a creature within 5 feet of you. You feint, distract the target, or in some other way team up to make your ally's attack more effective. If your ally attacks the target before your next turn, the first attack roll is made with advantage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Minimize Maximize (Recharges on a 6) Ash can freely manipulate her current size (Small to Huge)

Hyprsomnix

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