Medium Beast, Chaotic Evil
Armor Class 14 (natural armor)
Hit Points 37 (5d10 + 10)
Speed 40 ft.
STR
17 (+3)
DEX
15 (+2)
CON
15 (+2)
INT
3 (-4)
WIS
12 (+1)
CHA
7 (-2)
Skills Perception +3, Stealth +4
Senses Passive Perception 13
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Pack Tactics. The beast has advantage on an attack roll against a creature if at least one of the beast's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. The target must succeed on a DC 13 Strength saving throw or be knocked prone.

Description

The Corrupted Beasts resemble oversized wolves with matted fur that exudes a sickly, greenish hue. Their eyes glow with a malevolent red light, and their fangs drip with a dark, poisonous ichor. The beasts move with a disturbing, unnatural grace, as if controlled by some unseen force.

SeniTheMann

Comments

Posts Quoted:
Reply
Clear All Quotes