Armor Class
14
(natural armor)
Hit Points
37
(5d10 + 10)
Speed
40 ft.
STR
17
(+3)
DEX
15
(+2)
CON
15
(+2)
INT
3
(-4)
WIS
12
(+1)
CHA
7
(-2)
Skills
Perception +3, Stealth +4
Senses
Passive Perception 13
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Pack Tactics. The beast has advantage on an attack roll against a creature if at least one of the beast's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. The target must succeed on a DC 13 Strength saving throw or be knocked prone.
Description
The Corrupted Beasts resemble oversized wolves with matted fur that exudes a sickly, greenish hue. Their eyes glow with a malevolent red light, and their fangs drip with a dark, poisonous ichor. The beasts move with a disturbing, unnatural grace, as if controlled by some unseen force.
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