Warlock Spellcasting. Vaen is a 7th level warlock with the following spells prepared:
Cantrips: Eldritch blast, prestidigitation
At-will: shield
4th level spells: Armor of Agathys, mirror image
Regeneration. The revenant regains 10 hit points at the start of its turn. If the revenant takes radiant damage, this trait doesn’t function at the start of the revenant’s next turn. The revenant’s body is destroyed only if it starts its turn with 0 hit points and doesn’t regenerate.
Rejuvenation. When the revenant’s body is destroyed, its soul lingers. After 24 hours, the soul inhabits and animates another humanoid corpse on the same plane of existence and regains all its hit points. While the soul is bodiless, a wish spell can be used to force the soul to go to the afterlife and not return.
Turn Immunity. The revenant is immune to effects that turn undead.
Vengeful Tracker. The revenant knows the distance to and direction of any creature against which it seeks revenge, even if the creature and the revenant are on different planes of existence. If the creature being tracked by the revenant dies, the revenant knows.
Create Spectre. When Vaen kills a humanoid creature, she can choose to turn it into a spectre under her control.
Multiattack. The revenant makes two attacks with Deathbrand or two attacks with Eldritch Blast.
Deathbrand. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 11 (1d8 + 7) piercing damage plus 7 (2d6) necrotic damage. If the target is a creature against which the revenant has sworn vengeance, the target takes an extra 14 (4d6) piercing damage.
Agonizing Blast. Spell Attack Roll: +9 to hit, range 120 feet, one target. Hit: 7 (1d10+4) force damage. If the target is a creature against which the revenant has sworn vengeance, the target takes an extra 14 (4d6) piercing damage.
Vengeful Glare. The revenant targets one creature it can see within 30 feet of it and against which it has sworn vengeance. The target must make a DC 15 Wisdom saving throw. On a failure, the target is paralyzed until the revenant deals damage to it, or until the end of the revenant’s next turn. When the paralysis ends, the target is frightened of the revenant for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, with disadvantage if it can see the revenant, ending the frightened condition on itself on a success.
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