Medium Construct
Armor Class 10 Natural Armour
Hit Points 26 (2d12 + 4)
Speed
STR
14 (+2)
DEX
8 (-1)
CON
10 (+0)
INT
18 (+4)
WIS
15 (+2)
CHA
15 (+2)
Damage Immunities Necrotic, Poison, Psychic
Senses Darkvision 100ft, Passive Perception 7
Languages All
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Swarmers. In the battlefield, when these robots are involved you can expect to be overwhelmed by their numbers. Despite being weak, they can easily overwhelm the best of fighters and siege any castle. Once they have finished one task, usually the slaughtering of a creature, they move on to the next. 

Defenders.  If one of their own is threatened, attacked or damaged, other robots will start making their way to defend them. If the attacker is neutralised or the situation calms, the robots will revert back to their usual state.

Actions

Unarmed Strike Melee Attack: +2 to hit, reach  5ft., 1 target. Hit: 4 +2 bludgeoning damage. 

Pistol Ranged Attack: -1 to hit, range 30/90 ft., 1 target. Hit:  (1d10 -1) piercing

Pack Tactics. When the Clockwork Soldier is within 10 feet of another Clockwork Soldier, they have advantage on attack rolls.

Self Destruct. When the Clockwork Soldier drops below 0 hit points, it explodes with gears and flames reaching everywhere within a 10 foot sphere of it's death. Each creature within that sphere must make a dexterity saving throw with a DC of 12 or take 1d8 fire damage and 1d4 piercing damage, or half as much on a successful one.

Description

A humanoid-like robot. Though the skeleton is metal, the appearance of these robots features hair, eyes, nails, ears and skin. If you look very closely, you can see the careful stitching holding the skin together.

Monster Tags: construct

Apollo_NZ

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