Armor Class
13
(natural armor)
Hit Points
5
(2d4)
Speed
30 ft.
STR
1
(-5)
DEX
16
(+3)
CON
1
(-5)
INT
1
(-5)
WIS
10
(+0)
CHA
1
(-5)
Skills
Sleight of Hand +7
Damage Immunities
Poison
Senses
Passive Perception 10
Languages
Understands the languages of its creator but can't speak
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Mindless.
Constructed Nature. The mage hand doesn't require air, food, drink, or sleep.
Summoned Nature. The mage hand disappears if it's ever not within 30 feet of its master.
Ledgerdemain. The mage hand is invisible. In also inherits its master Dexterity score, proficiency bonus and Proficiencies/Expertises with Sleight of Hand and/or Thieves' Tools.
Actions
Help. The mage hand grants advantage on an attack roll or skill check to an ally within 5 feet.
Pick Lock. The mage hand can use Thieves' Tools to pick locks.
Disarm Trap. The mage hand can use Thieves' Tools to disarm traps.
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