Small Humanoid (Goblinoid), Neutral
Armor Class 15 (leather armor, shield)
Hit Points 7 (2d6)
Speed 20 ft.
STR
8 (-1)
DEX
6 (-2)
CON
13 (+1)
INT
10 (+0)
WIS
8 (-1)
CHA
10 (+0)
Skills Perception +1, Stealth +7
Senses Darkvision 60 ft., Passive Perception 11
Languages Common, Goblin
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Cunning Action. The goblin can Dash Disengage or hide as a bonus action on each of its turns,

Actions

Daggar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Throw Rock. Ranged Weapon Attack: +3 to hit, range 20/60 ft., one target. Hit: 2 (1d4 + 2) bludgeoning damage.

Description

The baby goblin is small and scrawny, with large, expressive eyes and big ears that stick out from its head. It wears a patchwork of scavenged clothing and carries a small dagger that it clutches tightly. Despite its size, the baby goblin is surprisingly agile and quick on its feet.

The baby goblin is curious and mischievous, often getting into trouble out of sheer curiosity. It is initially wary of the party but can be won over with kindness and food. Once it trusts the party, it becomes fiercely loyal and looks up to the adventurers as parental figures.

The baby goblin was separated from its tribe during a raid by rival goblins. It has been surviving on its own, scavenging for food and avoiding predators. When the party finds it, the baby goblin is scared and hungry, but its inherent curiosity keeps it from running away immediately.

Monster Tags: Goblinoid

Habitat: ForestGrasslandHillUnderdark

DreadAng42

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