Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Hive Mind. All the blighted ones possess a hive mentality with one another. Where there's one, many follow.
Blighted Scourge Blighted Weapon. The goblin boss wields weapons infused with Blighted energy. When it strikes with its weapon, the energy courses through the target, potentially infecting it with the Blighted Scourge. (see the Blighted Scourge section for details).
Blighted Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 5 (1d6 + 2) slashing damage. The target must succeed on a DC 12 Wisdom saving throw or become infected with the Blighted Scourge.
Blighted Javelin. Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 3) piercing damage. The target must succeed on a DC 12 Wisdom saving throw or become infected with the Blighted Scourge.
Redirect Attack. When a creature the goblin can see targets it with an attack, the goblin chooses another Blighted one within 10 feet of it. The two Blighted swap places, and the chosen Blighted one becomes the target instead.
Description
Larger and more intimidating than its lesser kin, the Blighted Goblin Boss carries an unnatural, dark authority. Its blighted scimitar pulses with an eerie glow, and its movements are disturbingly calculated. With a cruel sneer and a sudden burst of speed, it directs other blighted goblins into battle, using them as living shields when needed.
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