Large Undead, Any Alignment
Armor Class 19 natural armor
Hit Points 304 (32d10 + 128)
Speed 40 ft.
STR
19 (+4)
DEX
22 (+6)
CON
18 (+4)
INT
4 (-3)
WIS
10 (+0)
CHA
3 (-4)
Saving Throws DEX +12, CON +10
Skills Perception +6, Stealth +12
Damage Resistances Cold, Necrotic, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses Darkvision 120 ft, Passive Perception 16
Languages Understands, but cannot speak, the languages of its master
Challenge 19 (22,000 XP)
Proficiency Bonus +6
Traits

Archbeast. The carrion companion has advantage on all Wisdom (Perception) checks.

Beastly Bond. The carrion companion is always aware of the direction to the location of its carrion hunter. If the carrion hunter is moving, the carrion companion knows the direction of its movement. It is always aware of its carrion hunter’s emotional state, whether it is in danger or safe, and whether it is alive or dead.

Beastly Rage. If its carrion hunter dies, the carrion companion regains one-third of its maximum hit points (101 HP) and immediately makes one attack against a creature it can see within range.

Beastly Shape. The carrion companion has the flying and swimming speeds of the beast whose form it took in life.

Companion Phylactery. If its carrion companion is still alive, a destroyed carrion hunter gains a new body in 1 day, regaining all its hit points and becoming active again. The new body appears within 5 feet of its companion.

Soul Feast. For each soul it has consumed since it became undead, the carrion companion’s hit point maximum increases by 1.

Actions

Multiattack. The carrion companion makes two claw attacks and one maw attack.

Claw. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 13 (2d6+6) slashing damage.

Maw. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 17 (2d10+6) piercing damage plus 5 (1d10) necrotic damage.

Description

Tactics

  • The carrion hunter will engage enemies from a very long range and, if possible, while hiding, ambushing them from a distance and dispatching them before its enemy can get to it. The hunter will make one attack, stealth away to a different position, and then make another attack, so that its position remains hidden to its mark.
  • If it is forced to fight its enemies head-on and cannot hide, the carrion hunter will stay behind its carrion companion and let  it tank.
  • If the carrion hunter is losing the fight, it will use its Tactical Retreat ability to fall back while the carrion companion slows down their attackers. This gives the carrion hunter more of a chance to get away without risk, since if only one dies the other will resurrect.
  • If the carrion hunter dies before its carrion companion, the companion will use its Beastly Rage ability to try either to kill the remaining enemies or weaken them enough to not give chase.
  • You can decide how tanky (and how hard to kill) the carrion companion is by increasing its HP according to how many souls it has been able to feast upon.

created by Antonio Demico, AKA PointyHat

Monster Tags: undead

vivistarz

Comments

Posts Quoted:
Reply
Clear All Quotes