Bite: Melee Attack: +3 to hit., one creature. Hit: 6 (1d8+2) piercing damage
Life Steal: Melee Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d6 ) necrotic damage. The target must succeed on a DC 13 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken and the target ages a number of years equal to the same amount. The Cherub heals the same amount of hit points. This reduction/aging lasts until the target finishes a Long Rest. The target dies if this effect reduces its hit point maximum to 0.
Description
Don't Blink, these unnaturally fast creatures will be up in your space in a blink of an eye. Evil fallen angels forced to live their life as stone they cry tears of blood. The Cherubs drain the life out of their victims, aging them, using this force as the only way to heal their stone form.
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