Small Celestial, Chaotic Evil
Armor Class 17 Natural Armor
Hit Points 50 (8d6 + 2)
Speed 45 ft.
STR
16 (+3)
DEX
10 (+0)
CON
15 (+2)
INT
10 (+0)
WIS
10 (+0)
CHA
11 (+0)
Skills Stealth +9
Senses Passive Perception 10
Languages Celestial
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Actions

Bite: Melee Attack: +3 to hit., one creature.  Hit:  6 (1d8+2) piercing damage

Life Steal: Melee Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d6 ) necrotic damage. The target must succeed on a DC 13 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken and the target ages a number of years equal to the same amount. The Cherub heals the same amount of hit points. This reduction/aging lasts until the target finishes a Long Rest. The target dies if this effect reduces its hit point maximum to 0.

Description

Don't Blink, these unnaturally fast creatures will be up in your space in a blink of an eye. Evil fallen angels forced to live their life as stone they cry tears of blood. The Cherubs drain the life out of their victims, aging them, using this force as the only way to heal their stone form. 

Debbie_cat

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