Keen Hearing and Smell. The Cavebiter has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Charger. When the Cavebiter uses it's action to Dash, it can use a bonus action to make one melee weapon attack or to shove a creature. If it moved at least 10 feet in a straight line immediately before taking this bonus action, it either gain a +5 bonus to the attack’s damage roll (if it chose to make a melee attack and hit) or push the target up to 10 feet away from it (if the Cavebiter chose to shove and succeed).
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: +6(2d6+3) piercing damage.
Head Butt. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 6(1d6+3) bludgeoning damage. Medium-size or smaller creatures most make a Strength saving throw (DC12) or become stunned for 1d4 rounds.
Dash. As a action, the Cavebiter can dash.
Description
Cavebiters are hideous underground reptiles with the intelligence and personalities of dogs. A cavebiter is a strange-looking creatures, obviously a reptile, but possessing a comical doglike appearance as well including a panting tongue and dog-shaped nose. It walks on all fours but sits in a upright position. Its head hideously large when compared to its body, making it move awkwardly but also granting it the bite of a much larger creature. the cavebiter has flared ears and bony spikes on top of its well-armored head. Cavebiters live in caves and underground tunnels, often living their whole lives without ever seeing the light of day. Some took advantage of the creatures dog-like personality and trained them to be guard animals. They say no one expects a head-butt, and when the Cavebiter does it's certainly true.
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Posted Aug 4, 2024sourced from Snarf Quest rpg book