Armor Class
18
Plate
Hit Points
152
(13d10 + 60)
Speed
30 ft.
STR
18
(+4)
DEX
16
(+3)
CON
17
(+3)
INT
8
(-1)
WIS
11
(+0)
CHA
9
(-1)
Saving Throws
STR +9, CON +8
Skills
Intimidation +15, Perception +3
Damage Resistances
Cold, Force; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities
Fire
Condition Immunities
Deafened, Exhaustion, Restrained
Senses
Darkvision 120ft, Passive Perception 11
Languages
Abyssal, Void Speech
Challenge
14 (11,500 XP)
Proficiency Bonus
+5
Actions
Multiattack The Baldrum makes two attacks, one with ist greatsword and one with Hells Bell
Greatsword. Melee Weapon Attack: +13 to hit, reach 10 ft., 1 target. Hit: (6d6 + 9) [slashing damage]
Hells Bell. RangedWeapon Attack: +14 to hit, range 210 ft., multiple target. Hit: (9d4) bludgeoning damage. 30x30 ft. aoe
Reactions
Stomp The Baldrum gets annoyed when attacked and stomps, creating a wave of fire dealing 1d6 fire damage and adding +2 ac
Description
Balrums stand guard at the entrances to archdevils castles and ward off all unwanted visitors. They are loyal to the castle and will do everything to eliminate the intruder without disturbing the residing devils.
Previous Versions
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8/3/2024 10:50:21 AM
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0
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1
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Coming Soon
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