Huge Swarm of Huge giants, Lawful Evil
Armor Class 18 Plate
Hit Points 152 (13d10 + 60)
Speed 30 ft.
STR
18 (+4)
DEX
16 (+3)
CON
17 (+3)
INT
8 (-1)
WIS
11 (+0)
CHA
9 (-1)
Saving Throws STR +9, CON +8
Skills Intimidation +15, Perception +3
Damage Resistances Cold, Force; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Fire
Condition Immunities Deafened, Exhaustion, Restrained
Senses Darkvision 120ft, Passive Perception 11
Languages Abyssal, Void Speech
Challenge 14 (11,500 XP)
Proficiency Bonus +5
Actions

Multiattack The Baldrum makes two attacks, one with ist greatsword and one with Hells Bell

Greatsword. Melee Weapon Attack: +13 to hit, reach 10 ft., 1 target. Hit:  (6d6 + 9) [slashing damage]

Hells Bell. RangedWeapon Attack: +14 to hit, range 210 ft., multiple target. Hit:  (9d4) bludgeoning damage. 30x30 ft. aoe

Reactions

Stomp  The Baldrum gets annoyed when attacked and stomps, creating a wave of fire dealing 1d6 fire damage and adding +2 ac

Description

Balrums stand guard at the entrances to archdevils castles and ward off all unwanted visitors. They are loyal to the castle and will do everything to eliminate the intruder without disturbing the residing devils.

Previous Versions

Name Date Modified Views Adds Version Actions
8/3/2024 10:50:21 AM
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Monster Tags: Demon Lord

Eru28019

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