Large Fey (Bearfolk), Any Neutral Alignment
Armor Class 18 (plate)
Hit Points 52 (8d8 + 16)
Speed 30 ft.
STR
16 (+3)
DEX
11 (+0)
CON
14 (+2)
INT
11 (+0)
WIS
16 (+3)
CHA
15 (+2)
Saving Throws CON +4, WIS +5
Senses Passive Perception 10
Languages Common , Badger
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Brave. The Badger King has advantage on saving throws against being frightened.

Keen Smell. The badger has advantage on Wisdom (Perception) checks that rely on smell.

Badger Leadership. Once per round, The Badger King can utter a special command or warning whenever a badger that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear the Badger King. This effect ends if the Badger King is incapacitated.

Actions

Multiattack. The Badger King makes two melee attacks with its greatsword, or one with its greatsword and one with its bite.

Greatsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

Bite. Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d8+ 3) piercing damage.

Reactions

Parry. The Badger King adds 2 to its AC against one melee attack that would hit it. To do so, the Badger King must see the attacker and be wielding a melee weapon.

Description

The Badger King is a fey entity summoned from the collective consciousness of badgers. They serve his will without question, flowing across the land in an unstoppable tide of fur and claws.

When the Badger King is slain, it is only a matter of time before a new one coalesces, thankfully too interested in a nap to seek revenge.

Previous Versions

Name Date Modified Views Adds Version Actions
8/3/2024 3:14:47 PM
2
1
--
Coming Soon

Monster Tags: NPC

Habitat: Forest

Koras

Comments

Posts Quoted:
Reply
Clear All Quotes