Medium Undead, Any Alignment
Armor Class 12
Hit Points 55 (10d10)
Speed 0 ft., Fly 40 ft.
STR
12 (+1)
DEX
14 (+2)
CON
12 (+1)
INT
10 (+0)
WIS
12 (+1)
CHA
13 (+1)
Damage Resistances Acid, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Cold, Necrotic, Poison
Senses Darkvision 60 ft., Passive Perception 11
Languages All the language of his master
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Ethereal Sight. The ghost can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa, and his master can use it vision.

Incorporeal Movement. The ghost can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Actions

Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Etherealness. The ghost enters the Ethereal Plane from the Material Plane with his master, or vice versa. They can't affect or be affected by anything on the other plane.

Horrifying Visage. Each non-undead creature enemies within 60 feet of the ghost that can see it must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute. If the save fails by 5 or more, the target also ages 1d4 × 10 years. A frightened target can repeat the saving throw at the end of each of its turns, ending the frightened condition on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to this ghost's Horrifying Visage for the next 24 hours. The aging effect can be reversed with a greater restoration spell, but only within 24 hours of it occurring.

Description

A blood ghost is a ghost made by the blood of a caster to serve it.

Habitat: UnderdarkUrban

nathansim245

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