Large Beast, Typically Neutral Good
Armor Class 12 Natural armor
Hit Points 88 (10d12 + 20)
Speed 40 ft.
STR
18 (+4)
DEX
12 (+1)
CON
16 (+3)
INT
10 (+0)
WIS
8 (-1)
CHA
12 (+1)
Saving Throws STR +6, CON +5
Skills Insight +4, Perception −5
Damage Resistances Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Passive Perception 11
Languages Can be taught basic, one phrase commands, but cannot understand any language comprehensively.
Challenge 2 (450 XP)
Proficiency Bonus +2
Actions

Stomp. The beast uses its hooves to stomp on a creature that is within 10ft of it.

Action Melee Attack. Melee Weapon Attack: +6 to hit, reach 10 ft., 1 target. Hit:  (2d12+8) [bludgeoning] damage. 

Charge. The Caitrwal can charge at a building, creatures, or objects within 10ft of each other that it can see up to 45ft but no closer than 20ft away.

Action Melee Attack. Melee Weapon Attack: +4 to hit, reach 20/45 ft., 3 targets within 5ft of eachother. Hit:  (5d8+10) [bludgeoning] damage. 

Bonus Actions

Fortify. The beast curls into a ball and hardens its muscles, becoming easy to hit but hard to damage. They can remain in this state for two hours.

Duration: 2 hours. All attacks have advantage to hit. All bludgeoning, piercing, and slashing damage is halved.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A hulking beast resembling a large cow with curly fur and thick horns that curve back into make-shift handles. A Caitrwals fur is typically russet with an earthy green underbelly, horns colored a sleek white. Their eyes, hidden behind thick furred bangs, are wide and deep brown. They are commonly seen as domesticated animals raised on ranches for meat, milk, and hide, though can be used as mounts.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
8/3/2024 7:32:06 PM
0
1
1
Coming Soon

Monster Tags: beast companion

Habitat: ForestGrasslandHillMountain

TheOliveMan

Comments

Posts Quoted:
Reply
Clear All Quotes