Stomp. The beast uses its hooves to stomp on a creature that is within 10ft of it.
Action Melee Attack. Melee Weapon Attack: +6 to hit, reach 10 ft., 1 target. Hit: (2d12+8) [bludgeoning] damage.
Charge. The Caitrwal can charge at a building, creatures, or objects within 10ft of each other that it can see up to 45ft but no closer than 20ft away.
Action Melee Attack. Melee Weapon Attack: +4 to hit, reach 20/45 ft., 3 targets within 5ft of eachother. Hit: (5d8+10) [bludgeoning] damage.
Fortify. The beast curls into a ball and hardens its muscles, becoming easy to hit but hard to damage. They can remain in this state for two hours.
Duration: 2 hours. All attacks have advantage to hit. All bludgeoning, piercing, and slashing damage is halved.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A hulking beast resembling a large cow with curly fur and thick horns that curve back into make-shift handles. A Caitrwals fur is typically russet with an earthy green underbelly, horns colored a sleek white. Their eyes, hidden behind thick furred bangs, are wide and deep brown. They are commonly seen as domesticated animals raised on ranches for meat, milk, and hide, though can be used as mounts.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Previous Versions
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Coming Soon
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