Small Humanoid (Kobold), Typically Neutral Evil
Armor Class 12
Hit Points 7 (2d6)
Speed 30 ft.
STR
7 (-2)
DEX
15 (+2)
CON
10 (+0)
INT
8 (-1)
WIS
8 (-1)
CHA
8 (-1)
Saving Throws DEX +4
Skills Stealth +4
Damage Resistances Acid
Senses Darkvision 60 ft., Passive Perception 9
Languages Common, Draconic
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Sunlight Sensitivity. While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Pack Tactics. The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage, plus 2 (1d4) acid damage.

Shortbow. Ranged Weapon Attack: +4 to hit, range 90/180 ft., one target. Hit: 5 (1d6 + 2) piercing damage, plus 2 (1d4) acid damage.

Description

Black scale Kobolds are paranoid and prone to worshipping black dragons as gods.  They are also very driven to engage in commerce with other humanoid races.  They have been known to dip their weapons in poison and acid to enhance their potency.

Monster Tags: Kobold

Habitat: CoastalForestHillMountainSwampUnderdarkUrban

SchusterM

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