Medium Humanoid, Chaotic Evil
Armor Class 13 (16 with mage armor)
Hit Points 56 (14d8)
Speed 30 ft.
STR
9 (-1)
DEX
16 (+3)
CON
11 (+0)
INT
11 (+0)
WIS
12 (+1)
CHA
19 (+4)
Saving Throws WIS +4, CHA +7
Skills Acrobatics +5, Arcana +2, Deception +6, Nature +2, Performance +6, Persuasion +6
Damage Vulnerabilities Cold, Radiant
Condition Immunities Charmed
Senses Passive Perception 11
Languages Common, Sylvan
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Actions

Multiattack. Barry makes two Rapier attacks, or it uses Bewildering Word twice.

Rapier. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) force damage.

Bewildering Word. Barry utters a magical bewilderment, targeting one creature it can see within 60 feet of it. The target must succeed on a DC 14 Wisdom saving throw or take 9 (2d8) psychic damage and have disadvantage on attack rolls until the end of the warlock’s next turn.

Spellcasting. Barry casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 14):

At will: dancing lights, disguise self, mage hand, sleep, minor illusion, prestidigitation, tasha's hideous laughter,  major image

1/day each: charm person, dimension door, hold monster,  enemies abound,  greater invisibility,  dominate person, geas, hallucinatory terrain

Reactions

Misty Escape (Once Per Round). In response to taking damage, Barry turns invisible and teleports, along with any equipment he is wearing or carrying, up to 60 feet to an unoccupied space it can see. He remains invisible until the start of its next turn or until he attacks, makes a damage roll, or casts a spell.

Description

 

 

Habitat: ForestMountainSwampUrban

GroovyCargo

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