False Appearance. While the Beastly Bear remains motionless, it is indistinguishable from an ordinary stuffed teddy bear.
Magic Resistance. The Beastly Bear has advantage on saving throws against spells and other magical effects.
Multiattack. The Beastly Bear makes two Claw attacks.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 3) [slashing] damage.
Terrifying Screech (1/day). The Beastly Bear lets out a horrifying screech. Each creature within 20 feet of the bear that can hear it must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, with disadvantage if the Beastly Bear is within line of sight, ending the effect on itself on a success.
Possess Object. The Beastly Bear can target an unattended, non-magical object within 5 feet of it that is Tiny or Small. The object becomes possessed by the Beastly Bear, which merges with it. The possession lasts until the object is destroyed, the Beastly Bear ends it as a bonus action, or the Beastly Bear is forced out by an effect like the dispel evil and good spell. The Beastly Bear can also leave the object without using an action. While possessing an object, the Beastly Bear uses its own statistics but can’t move or be moved.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
The Beastly Bear appears as an innocent, tiny stuffed teddy bear, but it is possessed by a malevolent spirit. Its soft fur conceals a dark presence, waiting to pounce on unsuspecting victims. When threatened or angered, the Beastly Bear comes to life, its button eyes glowing with an eerie light. Despite its small size, it is a formidable opponent, slashing with surprisingly sharp claws and emitting a terrifying screech that can send even the bravest adventurers fleeing in fear.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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