Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 3) slashing damage.
Crossbow. Ranged Weapon Attack: +3 to hit, range 80 ft./320 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Second Wind. On his turn, the Black Guard can use a bonus action to regain hit points equal to [rollable](1d10 + 6). Once he uses this feature, he must finish a short or long rest before he can use it again.
Action Surge. On his turn, the Black Guard can take one additional action. Once he uses this feature, he must finish a short or long rest before he can use it again.
Description
Appearance: Most black guard members are tall and imposing, with a muscular build. Their features are rugged, marked by scars from countless battles. They wear heavy chain mail adorned with the sigil of the black guard.
Roleplaying Tips: Blackguard members show no mercy to those who oppose him. They exude an aura of intimidation and dominance, using fear to control those around them.
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