Exist partly in dreams. Alps live in a space between the waking world and the realm of dreams, and thus become less corporeal the further they are from their prey. Alps are resistant to both magical and non-magical ranged damage, this includes both ranged spell attacks and area of effect spells.
Fade. When an alp is hit and takes damage, all alps within 100 ft. teleport randomly up to 30 ft. in an attempt to confuse their prey. This occurs every time an alp is damaged and requires no action or reaction to do. If an alp is restrained or stunned, it does not teleport and remains where it is.
Sleep. The alp chooses one target within 10 ft. of it. The creature must make a DC 14 Wisdom saving throw or be magically put to sleep for 1 minute. A sleeping creature can be awoken by another creature using an action or if it takes damage.
Nightmare. The alp targets a sleeping creature within 10ft. of it. The creature takes 7 (1d8 + 3) psychic damage.
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