Large Elemental
Armor Class 14 Natural
Hit Points 65 (8d10)
Speed 30 ft.
STR
19 (+4)
DEX
12 (+1)
CON
18 (+4)
INT
10 (+0)
WIS
9 (-1)
CHA
10 (+0)
Saving Throws STR +6, CON +6
Damage Resistances Fire
Condition Immunities Charmed
Senses Passive Perception 9
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Wrathful: Whenever Anger takes damage, the DC to attempt to convince him not to fight is increased by 2. The DC starts at 15. 

Fiery Rage: Anger is resistant to fire damage.

 

Actions

Executioner's Swipe. Anger swings his axe in a cone in front of him, causing the targets to make a dexterity saving throw. On a failed save, the target takes 2d10 slashing damage and is pushed back 10 feet, and half as much damage on a successful one and is not pushed.

Axe Swing. Melee Weapon Attack: +5 to hit, reach 10 ft., Hit: 1d10+5 slashing damage. 

Vengeful Eruption: Anger builds up all the hits that he took and unleashes a shockwave of fiery energy on his opponents. For each attack that he is hit by, the attack gains 1d12 to the damage roll. When he uses this action, everyone within 20 foot radius takes the damage listed above on a failed save, and half as much on a successful one. If this action is used, Anger loses all of his remaining hit points.

Reactions

Opportunity attack: If an opponent would move out of range of a melee attack, Anger may use his reaction to make an attack against that target.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

BaxtonHalfFoot

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