Small Monstrosity, Any Chaotic Alignment
Armor Class 16 (natural armor)
Hit Points 49 (9d6 + 18)
Speed 40 ft.
STR
14 (+2)
DEX
18 (+4)
CON
14 (+2)
INT
7 (-2)
WIS
12 (+1)
CHA
13 (+1)
Saving Throws DEX +6
Skills Acrobatics +6, Perception +3, Stealth +6
Damage Resistances Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision 60 ft., Passive Perception 13
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Bloodlusted. The chupacabra has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Keen Smell. The chupacabra has advantage on perception checks that rely on smell.

Jumper. The chupacabra has a doubled jumping distance. The following stats apply for  when it jumps. 

  • Long Jump: 14 feet long.
  • Running Long Jump: 28 feet long.
  • High Jump:  5 feet off the ground.
  • Running High Jump: 10 feet off the ground.
Actions

Multiattack. The chupacabra makes two attacks, only one of which can be a bite attack.

Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 6 (1d4 + 4) slashing damage.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 6 (1d4 + 4) piercing damage. If the target is a creature with blood, it must then succeed on a DC 12 Constitution saving throw or take an additional 3 (1d6) necrotic damage and have its hit point maximum reduced by that amount. This reduction lasts until the creature takes a short or long rest. The chupacabra also heals an equivalent amount of hitpoints to the necrotic damage dealt. 

Description

The first reported siting of the chupacabra occurred in Canovanas, Puerto Rico. Early reports of these creatures tell of an alien like creature with spines on its back, though later sightings tell tale of a coyote or dog-like creature. Whichever one is "accurate," it is generally agreed upon that these creatures are bloodsuckers.

Habitat: DesertGrasslandHillUnderdarkUrban

Kizroh_Sporshire

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