Medium Humanoid (Human), Any Chaotic Alignment
Armor Class 13 (Natural armor)
Hit Points 20 (3d8 + 6)
Speed 30 ft.
STR
15 (+2)
DEX
13 (+1)
CON
14 (+2)
INT
5 (-3)
WIS
8 (-1)
CHA
10 (+0)
Skills Perception +2
Damage Resistances Bludgeoning
Damage Immunities Cold
Senses Passive Perception 12
Languages Common But it can't read.
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Keen smell. The caveman has advantage in Wis (perception) checks that rely on smell.

Actions

Multi attack. The caveman makes 2 attacks with it's club.

Club. Melee weapons attack: +4 to hit, reach 5 ft, one target. Hit: 4(1d4+2) bludgeoning damage.

Knock. As a bonus action the caveman can use it's knock on a creature that is within 5 ft of it with it's club if it's medium or small. It must succeed in a dc 10 Con check or be knocked  prone. On a 1 it is also stunned until the beginning of the caveman's next turn.

Monster Tags: Human

Habitat: Arctic

BlazzingDungeon

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