Armor Class
16
(natural armor)
Hit Points
50
(3d10 + 20)
Speed
30 ft.
STR
18
(+4)
DEX
8
(-1)
CON
1
(-5)
INT
10
(+0)
WIS
1
(-5)
CHA
1
(-5)
Damage Vulnerabilities
Lightning
Damage Immunities
Poison, Psychic
Condition Immunities
Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses
Blindsight 10 ft., Darkvision 60 ft., Passive Perception 10
Languages
Understands commands given in any language but can't speak
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Bound. The guardian is magically bound to its wearer. As long as the guardian and its wearer are on the same plane of existence, the wearer can telepathically call the guardian to travel to it, and the guardian knows the distance and direction to the amulet.
Actions
Multiattack. The guardian makes two greatsword attacks.
Greatsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
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