Large Construct, Neutral Good
Armor Class 16 (natural armor)
Hit Points 50 (3d10 + 20)
Speed 30 ft.
STR
18 (+4)
DEX
8 (-1)
CON
1 (-5)
INT
10 (+0)
WIS
1 (-5)
CHA
1 (-5)
Damage Vulnerabilities Lightning
Damage Immunities Poison, Psychic
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses Blindsight 10 ft., Darkvision 60 ft., Passive Perception 10
Languages Understands commands given in any language but can't speak
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Bound. The guardian is magically bound to its wearer. As long as the guardian and its wearer are on the same plane of existence, the wearer can telepathically call the guardian to travel to it, and the guardian knows the distance and direction to the amulet. 

Actions

Multiattack. The guardian makes two greatsword attacks.

Greatsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Habitat: Urban

Aracnido

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