Wish
Traumatize: any one that hears it must make a wisdom saving throw dc14 or take 2d8 psychic damage if their wisdom or intelligence is 4 or under it has no effect.
Enter the description for how bonus actions work for your monster here.
No: can stop something from happening
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Omnipotence. Can create
Disguise: looks like a budgie is a budgie
Description
Cannot die but will vaporize for 6 seconds. Will tell the players the secrets of the universe but only if they are not relevant or the players don't care. Things that are nice to the budgie can get boons or healing its all up to the dm. Always looks ever so slightly blurry.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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