Quick Blade. The Blood General has three reactions.
Multiattack: Blood General makes two melee weapon attacks.
Blade of Injustice. Melee weapon attack: +8 to hit, reach 5 ft., one target. Hit 14 (2d8 + 5) slashing damage.
Heavy Crossbow. RangedWeapon Attack: +7 to hit, range 60/90 ft., 1target. Hit: 9 (1d10+ 4) piercing damage.
Search (1/day). As a bonus action, the Blood General may make an advantage perception check contested by all hidden or invisible creatures within 60 ft who must make a disadvantage stealth check. Upon using this, Blood General become aware of the location of all creatures who failed the stealth check.
Parry. The Blood General adds 2 to its AC against one melee attack that would hit it. To do so, the General must see the attacker and be wielding a melee weapon.
Riposte. When a creature misses the Blood General with a melee attack, the Blood General can make a melee weapon attack against the creature.
Description
The Blood General is a cold and calculated leader of a corrupt military force. Often adorned in red and black plate armour and wielding a powerful greatsword, they crush all those who appose them and do not tolerate weakness.
(Challenge rating is probably inaccurate.)
Previous Versions
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8/5/2024 8:34:34 AM
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Coming Soon
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