Medium Humanoid, Lawful Evil
Armor Class 18 plate
Hit Points 114 (12d10 + 48)
Speed 30 ft.
STR
21 (+5)
DEX
18 (+4)
CON
20 (+5)
INT
18 (+4)
WIS
19 (+4)
CHA
17 (+3)
Saving Throws STR +7, CON +7, WIS +6
Skills Athletics +8, History +7, Insight +7, Intimidation +8, Perception +9
Condition Immunities Frightened
Senses Passive Perception 17
Languages Common, Dwarvish, Elvish
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Quick Blade. The Blood General has three reactions.

 

Actions

 Multiattack: Blood General makes two melee weapon attacks.

 Blade of Injustice. Melee weapon attack: +8 to hit, reach 5 ft., one target. Hit 14 (2d8 + 5) slashing damage.

Heavy Crossbow. RangedWeapon Attack: +7 to hit, range 60/90 ft., 1target. Hit: 9 (1d10+ 4) piercing damage.

 

Bonus Actions

Search (1/day).  As a bonus action, the Blood General may make an advantage perception check contested by all hidden or invisible creatures within 60 ft who must make a disadvantage stealth check. Upon using this, Blood General become aware of the location of all creatures who failed the stealth check.

Reactions

Parry. The Blood General adds 2 to its AC against one melee attack that would hit it. To do so, the General must see the attacker and be wielding a melee weapon.

Riposte. When a creature misses the Blood General with a melee attack, the Blood General can make a melee weapon attack against the creature. 

 

Description

The Blood General is a cold and calculated leader of a corrupt military force. Often adorned in red and black plate armour and wielding a powerful greatsword, they crush all those who appose them and do not tolerate weakness.  

(Challenge rating is probably inaccurate.)

Previous Versions

Name Date Modified Views Adds Version Actions
8/5/2024 8:34:34 AM
5
1
1
Coming Soon

Monster Tags: NPCsoldier

Habitat: Urban

not_steve22

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