Legendary Resistance (3/day). If Arceus fails a saving throw, he can choose to succeed instead.
Magical Attacks. Arceus' attacks are considered to magical for the purpose of overcoming resistances and immunities.
Godly Invincibility. As Arceus is a god, he cannot be truly killed. If he is reduced to 0 Hit Points, he returns to The Hall of Origin to rest.
Multitype. When Arceus starts his turn, he can choose a single damage type to gain an immunity to. This lasts until the start of his next turn.
Legend Plate. When Arceus starts his turn, he can choose a damage type to apply to his Judgement attack, doing that damage type instead of radiant with an added affect from the list below, however, this means that the target(s) are not blinded:
Bludgeoning. If Bludgeoning is selected, it does the normal amount of damage, but, in addition, the target(s) must succeed a DC 22 Strength saving throw or fall prone.
Slashing. If Slashing is selected it does the normal amount of damage, but, in addition, the target(s) must succeed a DC 22 Strength saving throw or drop any weapon they are currently holding.
Piercing. If Piercing is selected it does the normal amount of damage, but, in addition, the target(s) AC is reduced by 2 until the start of their next turn.
Acid. If Acid is selected it does the normal amount of damage, but, in addition, the target(s) movement speed is decreased by 10ft. until the start of Arceus' next turn.
Cold. If Cold is is selected it does the normal amount of damage, but, in addition, the target(s) have disadvantage on their next attack roll.
Fire. If Fire is selected it does the normal amount of damage, but, in addition, the target(s) take 2d6 fire damage at the start of their turn for 2 rounds.
Force. If Force is selected, Judgement does an additional 6d6 force damage.
Lightning. If Lightning is selected it does the normal amount of damage, but, in addition, the target(s) cannot take reactions for 1 round.
Necrotic. If Necrotic is selected it does the normal amount of damage, but, in addition, the target(s) must succeed a DC 22 Constitution saving throw or have their maximum hit points reduced by the amount of damage taken.
Poison. If Poison is selected it does the normal amount of damage, but, in addition, the target(s) must succeed a DC 22 Constitution saving throw or be poisoned for 1 minute.
Psychic. If Psychic is selected it does the normal amount of damage, but, in addition, the target(s) have to subtract ad6 from their next attack roll or saving throw.
Thunder. If Thunder is selected it does the normal amount of damage, but, in addition, the target(s) are deafened and pushed backwards 10ft.
Almighty Sinnoh. Arceus cannot have his ability scores modified, have his shape changed, or have his maximum hit point count reduced against his will.
Alpha Pokémon. Arceus has +5 to initiative rolls.
Draco Meteor (Recharge 6). Arceus roars and a glowing draconic meteor plummets from the sky to a single spot Arceus can see, causing it to explode in a 15ft. radius. Any creature in range must succeed a DC 26 Dexterity saving throw or take 20d6 force damage plus 10d6 radiant damage.
Hyper Voice. Arceus releases a shockwave that crackles with energy in a 50ft. radius. Any creature in range must succeed a DC 25 Dexterity saving throw or take 14d6 force damage plus 6d6 radiant damage or half as much on a success.
Arceus can take 4 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Arceus regains spent legendary actions at the start of its turn.
Judgement (Costs 4 Actions). Arceus raises itself onto his hind legs as a glowing orange ball of his own energy appears above him. A set of beam shoot out of it at a single point that Arceus can see. The beams explode in a 25ft. radius. Any creature in range must succeed a DC 25 Dexterity saving throw or take 26d6 radiant damage and be blinded for 2 rounds.
Spatial Rend (Costs 4 Actions). Arceus starts glowing with blue light, as balls of energy gather around him as the space around him becomes distorted. Arceus then releases this energy in a 50ft. radius. Any creature within range must succeed a DC 25 Dexterity saving throw or take 26d6 force damage and be pushed 20ft. away from Arceus as the space around them shatters like a broken window. On a success, they take half damage.
Roar of Time (Costs 4 Actions). Arceus opens his mouth and a beam of time energy is released in a 5ft. wide, 90ft. long beam. Any creature in range must succeed a DC 26 Dexterity saving throw or take 10d6 force damage and be paralyzed for one minute. A paralyzed creature can repeat the save at the start of their turn as a DC 26 Wisdom saving throw.
Shadow Force (Costs 4 Actions). Arceus teleports to a spot he can see within 90ft. and makes an explosion of shadowy energy in a 20ft. radius. Any creature in range must succeed a DC 25 Dexterity saving throw or take 20d6 force damage or half as much on a success.
Teleport (Costs 2 Actions). Arceus teleports to a spot he can see within 150ft.
Move. Arceus moves up to his full movement speed.
Description
Arceus is a white, equine Pokémon with an androgynous appearance. It resembles a qilin or centaur with a gray, vertically striated underside. The striated pattern has similar recurrences on the underside of its mane, tail, and face. Its four pointed feet are tipped with gold hooves. Its long mane juts away from its head, and its face is gray, with green eyes and red pupils, and a green circular pattern below its eyes. Arceus also has a streak of gold coloration on its head and ears that point upward. Its neck is fairly long, with two pairs of extrusions to the sides, and a flap-like feature on the neck's underside that is coloured white like much of the body. Arceus also has a golden cross-like wheel attached to its body by its round abdomen, which changes colour along with its eyes and hooves based on its current type, which depends on the Plate or type-specific Z-Crystal that it wields. The wheel also has four jewels attached to it. The pattern of striated grey of Arceus's underbelly resumes past Arceus's waist. Its limbs have grey undersides and extrusions at the tops of the legs. Arceus's tail is fairly like its mane in terms of shape and coloration. Despite its quadruped appearance, Arceus is capable of flight.
According to legend, it shaped the Pokémon universe using its 1,000 arms. Arceus has been referred to as "The Original One" in myths and legends and is generally considered to be one of the strongest Pokémon. Arceus is believed to be the creator of the Sinnoh/Hisui and Ransei regions and possibly the entire Pokémon universe, along with the lake guardians: Uxie, Azelf, and Mesprit, as well as the Pokémon of Myth: Dialga, Palkia, and Giratina. Because of this, Arceus is thought to be one of the most long-lived of all Pokémon species. It has the power to recreate the Pokémon of Myth as well, presumably to guard the dimensions when a Trainer has caught one of them. Arceus has the power to not only calm Dialga and Palkia, but also destroy the Red Chain controlling them. It can release countless shots of light that can of disintegrate the landscape around it. Arceus can change its typing at will in order to adapt to a situation through the use of its Plates or type-specific Z-Crystals. Arceus also has the power to split up into two, creating a piece of itself to exist outside of its realm which is also implied to be its physical form, being only a piece of its whole being, while its true form is unknown and incomprehensible.
Arceus is shown to care for and safeguard the planet in ancient times and protected it from cataclysms such as meteors, and it would show gratitude and compassion in return to those who treated it with equal kindness. In the modern time, Arceus continues to watch over the world, and it wishes for people and Pokémon to work together in the face of adversity. Even when it is needed, it would only give out hints for how to solve the problem, instead of directly interfering. Arceus can also give its blessing to other Pokémon through bolts of light to make them bigger and more powerful as seen with the ancient hero's 10 Pokémon companions. This blessing is also passed down through family lines as seen with the hero's Pokémon's descendants: the Noble and Ride Pokémon, that were worshipped by the people of Hisui. Arceus can also create powerful artifacts from normal objects for humans to use.
Previous Versions
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Coming Soon
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