Medium Or Small Humanoid (Any Race), Any Alignment
Armor Class 13 (16 with Mage Armor)
Hit Points 91 (14d8 + 28)
Speed 30 ft.
STR
8 (-1)
DEX
16 (+3)
CON
14 (+2)
INT
10 (+0)
WIS
13 (+1)
CHA
20 (+5)
Saving Throws WIS +5, CHA +9
Skills Arcana +4, History +4
Senses Darkvision 120ft. (including magical darkness), Passive Perception 11
Languages Common and one other language
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Eldritch Mind. The warlock has advantage on Constitution saving throws to maintain concentration on a spell. 

Spellcasting. The warlock is a 14th level spellcaster. Its spellcasting ability is Charisma (spell DC 17, +9 to hit with spell attacks). It regains its expanded spells when it finishes a short or long rest. All spells cast in this way are cast at the 5th level. It knows the following warlock spells: 

At will: booming bladedisguise self, eldritch blastmage armorminor illusionprestidigitation

3/rest: darknessdispel magic, hexhold personmirror imagesickening radiancesynaptic static

1/day: etherealnesssoul cage

Actions

Multiattack. The warlock attacks three times with its Eldritch Blast. 

Dagger. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Eldritch Blast. Ranged Spell Attack: +9 to hit, reach 120 ft., one target. Hit: 10 (1d10 + 5) force damage. The warlock can also chose to push the creature up to 10 feet away from them in a straight line. 

 

Monster Tags: NPC

Habitat: Urban

MisterMonday

Comments

Posts Quoted:
Reply
Clear All Quotes