Eldritch Master. Once per day, the warlock can spend 1 minute entreating its patron to regain all expended spell slots (excluding its 1/day spells).
Eldritch Mind. The warlock has advantage on Constitution saving throws to maintain concentration on a spell.
Spellcasting. The warlock is a 20th level spellcaster. Its spellcasting ability is Charisma (spell DC 18, +10 to hit with spell attacks). It regains its expanded spells when it finishes a short or long rest. All spells cast in this way are cast at the 5th level. It knows the following warlock spells:
At will: booming blade, disguise self, eldritch blast, invisibility, mage armor, minor illusion, prestidigitation
4/rest: darkness, dispel magic, hex, hold person, mirror image, sickening radiance, synaptic static
1/day: etherealness, gate, maddening darkness, soul cage
Multiattack. The warlock attacks four times with its Eldritch Blast.
Dagger. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) piercing damage.
Eldritch Blast. Ranged Spell Attack: +10 to hit, reach 300 ft., one target. Hit: 10 (1d10 + 5) force damage. The warlock can also chose to push the creature up to 10 feet away from them in a straight line.
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