Medium Or Small Humanoid (Any Race), Any Alignment
Armor Class 14 (17 with Mage Armor)
Hit Points 150 (20d8 + 60)
Speed 30 ft.
STR
8 (-1)
DEX
18 (+4)
CON
16 (+3)
INT
10 (+0)
WIS
13 (+1)
CHA
20 (+5)
Saving Throws WIS +6, CHA +10
Skills Arcana +5, History +5
Senses Darkvision 120ft. (including magical darkness), Passive Perception 11
Languages Common and one other language
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Eldritch Master. Once per day, the warlock can spend 1 minute entreating its patron to regain all expended spell slots (excluding its 1/day spells).

Eldritch Mind. The warlock has advantage on Constitution saving throws to maintain concentration on a spell. 

Spellcasting. The warlock is a 20th level spellcaster. Its spellcasting ability is Charisma (spell DC 18, +10 to hit with spell attacks). It regains its expanded spells when it finishes a short or long rest. All spells cast in this way are cast at the 5th level. It knows the following warlock spells: 

At will: booming bladedisguise self, eldritch blastinvisibilitymage armorminor illusionprestidigitation

4/rest: darknessdispel magic, hexhold personmirror imagesickening radiancesynaptic static

1/day: etherealnessgate, maddening darkness, soul cage

Actions

Multiattack. The warlock attacks four times with its Eldritch Blast. 

Dagger. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) piercing damage.

Eldritch Blast. Ranged Spell Attack: +10 to hit, reach 300 ft., one target. Hit: 10 (1d10 + 5) force damage. The warlock can also chose to push the creature up to 10 feet away from them in a straight line. 

 

Monster Tags: NPC

Habitat: Urban

MisterMonday

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