Spellcasting. The Crab shaman is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The crab shaman has the following wizard spells prepared requiring no material components:
Cantrips (at will): fire bolt, light, mage hand, prestidigitation
1st level (4 slots): detect magic, mage armor, magic missile, shield
2nd level (3 slots): misty step, mirror image
3rd level (3 slots): counterspell, water walk, fly
4th level (3 slots): greater invisibility, control water
5th level (1 slot): conjure elemental
Claw. Melee Attack: +5 to hit, reach 5 ft, one target. Hit: 4 (1d4 + 2) slashing damage.
Description
The crab shamans serve as magical advisors of the generals and provide magic when necessary.
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