Large Beast
Armor Class 12 (15 with mage armor)
Hit Points 40 (9d8)
Speed 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
11 (+0)
INT
17 (+3)
WIS
12 (+1)
CHA
11 (+0)
Saving Throws CON +3, INT +6, WIS +4
Skills Arcana +6, History +6
Senses Passive Perception 11
Languages Crab
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Spellcasting. The Crab shaman is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The crab shaman has the following wizard spells prepared requiring no material components:

Cantrips (at will): fire bolt, light, mage hand, prestidigitation

1st level (4 slots): detect magic, mage armor, magic missile, shield

2nd level (3 slots): misty step, mirror image

3rd level (3 slots): counterspell, water walk, fly

4th level (3 slots): greater invisibility, control water

5th level (1 slot): conjure elemental

Actions

Claw. Melee Attack: +5 to hit, reach 5 ft, one target. Hit: 4 (1d4 + 2) slashing damage.

Description

The crab shamans serve as magical advisors of the generals and provide magic when necessary.

Habitat: Coastal

spellslayermcpoper

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