Large Dragon, Chaotic Evil
Armor Class 18 (natural armor)
Hit Points 214 (20d10 + 100)
Speed 40 ft., Climb 40 ft., Fly 80 ft.
STR
25 (+7)
DEX
12 (+1)
CON
23 (+6)
INT
15 (+2)
WIS
12 (+1)
CHA
21 (+5)
Saving Throws DEX +5, CON +10, WIS +5, CHA +9
Skills Perception +10, Stealth +5
Damage Resistances Cold
Damage Immunities Fire
Senses Blindsight 30 ft., Darkvision 120 ft., Passive Perception 20
Languages Common, Draconic
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Traits

Aura of Heat. Creatures within 10 feet of the dragon take 7 (2d6) fire damage at the start of each of the dragon's turns.

Frostfire Resilience. The dragon has resistance to cold damage in addition to its immunity to fire damage.

Blazing Speed. Once per day, the dragon can double its flying speed for 1 minute.

Intimidating Presence. Whenever the party enters within 50 feet of the dragon, they must make a DC 18 Constitution saving throw or become frightened for 2 turns.

Actions

Multiattack. The dragon makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 18 (2d10 + 7) piercing damage plus 7 (2d6) fire damage.

Claw. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) slashing damage.

Fire Breath (Recharge 5–6). The dragon exhales fire in a 30-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 84 (24d6) fire damage on a failed save, or half as much damage on a successful one.

Legendary Actions

The albino red dragon can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

Fiery Roar (Costs 2 Actions). The dragon lets out a terrifying roar infused with its fiery breath. Each creature of the dragon's choice within 30 feet that can hear the roar must succeed on a DC 18 Wisdom saving throw or be frightened for 5 turns. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 20 Dexterity saving throw or take 15 (2d6 + 7) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

Flame Burst (Costs 1 Action). The dragon releases a burst of blueish-white flames from its body. Each creature within 20 feet of the dragon must make a DC 19 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.

Description

The albino red dragon shares many of the same characteristics as its red dragon counterpart. However, it differs in several key aspects that make it a truly unique and formidable creature.

Unlike typical red dragons, albino red dragons prefer to nest atop snowy peaks. The stark contrast between the cold, pristine snow and their intense heat creates an awe-inspiring and terrifying sight. These dragons are typically more prideful, often claiming to be superior to their red dragon kin. Their arrogance knows no bounds, and they see themselves as the pinnacle of dragonkind.

Physically, albino red dragons are distinguished by their pale white scales, which shimmer with an eerie, almost ghostly sheen. Their deep red eyes blaze with a malevolent intensity, adding to their fearsome appearance. When they unleash their fiery breath, the flames burn bright blue, a striking and unusual color that sets them apart from other dragons. The smoke they exhale is almost white, with subtle hints of grey and black, mirroring the ash that often surrounds their lairs.

For other characteristics and behaviors, refer to the standard red dragon description.

Previous Versions

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Akira117

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