Tiny Beast, Unaligned
Armor Class 11 (natural armor)
Hit Points 10 (2d6 + 3)
Speed 20 ft., Amphibious. The Mossling can breathe air and water. , Swim 40 ft. Amphibious. The Mossling can breathe air and water.
STR
10 (+0)
DEX
12 (+1)
CON
12 (+1)
INT
4 (-3)
WIS
10 (+0)
CHA
6 (-2)
Skills Perception +2, Stealth +3
Senses Darkvision 60 ft., Passive Perception 12
Languages --
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Amphibious. The Mossling can breathe air and water.

Camouflage. The Mossling has advantage on Dexterity (Stealth) checks made to hide in swampy or forested terrain.

Actions

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Cute Chirp. As a bonus action, the Mossling can make a cute chirping sound. A creature within 10 feet that can hear the chirp must succeed on a DC 11 Wisdom saving throw or be charmed by the Mossling for 1 minute. The charmed condition ends if the Mossling or its allies attack the charmed creature. A creature that succeeds on the saving throw is immune to the Cute Chirp of all Mosslings for the next 24 hours.

Description

Description:  A small, adorable amphibious creature peeking out from behind some swamp vegetation. Its body is covered in soft, greenish-brown skin with patches of moss, making it blend perfectly with its surroundings. It has large, round eyes that shine with curiosity and innocence. Its limbs are short and stubby, with tiny webbed feet. The baby mosslurker is making a cute chirping sound, creating a sense of charm and endearment. The scene is set in a swampy area with lush greenery and shallow water, illuminated by soft, natural light.

Habitat: CoastalForestGrasslandSwampUnderwater

Shinji_Calar

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