Medium Aberration (Human), Neutral Evil
Armor Class 17 (natural armor)
Hit Points 82 (15d8 + 15)
Speed 30 ft.
STR
11 (+0)
DEX
14 (+2)
CON
12 (+1)
INT
17 (+3)
WIS
16 (+3)
CHA
18 (+4)
Saving Throws INT +6, WIS +6
Skills Deception +7, Insight +6, Perception +6
Condition Immunities Blinded, Charmed, Frightened
Senses Blindsight 60 ft., Passive Perception 16
Languages Common, Giant, Infernal
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Innate Spellcasting. Kettle’s spellcasting ability is Charisma (spell save DC 15). He can innately cast the following spells, requiring no material components:

At will: detect magic, disguise self

3/day each: dream, hypnotic pattern, sleep (9d8)

1/day each: legend lore, scrying

Magic Resistance. Kettle has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. Kettle makes two Vile Caress attacks.

Cursed Tentacles. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Vile Caress. Melee Spell Attack: +7 to hit, reach 5 ft., one creature. Hit: 18 (4d6 + 4) psychic damage. If the target is unconscious, it takes an extra 10 (3d6) psychic damage and is cursed until the hag dies or the curse is removed. The cursed creature’s hit point maximum decreases by 5 (1d10) whenever it finishes a long rest.

Reactions

Sated Hunger. When an unconscious creature Kettle can see within 30 feet of him regains consciousness, Kettle can force the creature to make a DC 15 Wisdom saving throw. Unless the save succeeds, the creature takes 11 (2d10) psychic damage, and Kettle regains hit points equal to the amount of damage taken.

Description

Rev Kettle is the heart of the amalgamation's infection on Sparrow, was the first to be cursed by its touch, and as a result, carries its wounds with him.

His visage is plain upon first look: a round belly, a combed-over scalp, and clothes that look as if they've been polished and pressed every day where others might through the week. He looks like what he has always been — a weak man, unfit for leadership, trying to reach higher than he's able.

But when the disguise drops, when the spell effect fades, his true form is revealed: pallor skin, tracts of black running through his veins, and eyes as dark as a heron sky. extra arms grow from his sides and back, and what little hair he had has become not but patches and tufts.

Monster Tags: Hag

Rafenir

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