Innate Spellcasting. The Bone Fairy innate spellcasting ability is Charisma (spell save DC 14). The Bone Fairy can innately cast the following spells, requiring no material components:
At will: chill touch
3/day each: bane, inflict wounds
1/day each: Fear, animate dead, Moonbeam
Magic Resistance. The Bone Fairy has advantage on saving throws against spells and other magical effects.
Meld with Bone. Once on her turn, the Bone Fairy can use an action to crumple into a pile of bones, indiscernible from a regular pile of bones. As a reaction it can end this effect and return to normal.
Bone Club. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 2) bludgeoning damage.
Look of Death. The Bone Fairy targets one creature she can see within 30 feet of her. If the target can see the Bone Fairy, it must succeed on a DC 14 Charisma saving throw or be magically frightened. The frightened creature freezes in place, and their speed is reduced to 0 and drops everything they are holding. The frightened creature cannot take actions or bonus actions and do nothing but stare at the Bone Fairy on their turn. At the end of their turn they may remake the saving throw. A creature that succeeds on the save gains immunity from this ability for 24 hours.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
9/14/2019 5:12:40 AM
|
22
|
2
|
1
|
Coming Soon
|
Comments