Medium Fey, Neutral Evil
Armor Class 16 (natural armor)
Hit Points 66 (6d10 + 5)
Speed 30 ft.
STR
14 (+2)
DEX
10 (+0)
CON
20 (+5)
INT
10 (+0)
WIS
16 (+3)
CHA
16 (+3)
Saving Throws STR +4, CON +7
Skills Athletics +5, Perception +5
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Frightened
Senses Darkvision 60 ft., Passive Perception 15
Languages Sylvan
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Innate Spellcasting. The Bone Fairy innate spellcasting ability is Charisma (spell save DC 14). The Bone Fairy can innately cast the following spells, requiring no material components:

At will: chill touch

3/day each: bane, inflict wounds

1/day each: Fear, animate dead, Moonbeam

Magic Resistance. The Bone Fairy has advantage on saving throws against spells and other magical effects.

Meld with Bone. Once on her turn, the Bone Fairy can use an action to crumple into a pile of bones, indiscernible from a regular pile of bones. As a reaction it can end this effect and return to normal.

Actions

Bone Club. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 2) bludgeoning damage.

Look of Death. The Bone Fairy targets one creature she can see within 30 feet of her. If the target can see the Bone Fairy, it must succeed on a DC 14 Charisma saving throw or be magically frightened. The frightened creature freezes in place, and their speed is reduced to 0 and drops everything they are holding. The frightened creature cannot take actions or bonus actions and do nothing but stare at the Bone Fairy on their turn. At the end of their turn they may remake the saving throw. A creature that succeeds on the save gains immunity from this ability for 24 hours.

Previous Versions

Name Date Modified Views Adds Version Actions
9/14/2019 5:12:40 AM
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Monster Tags: fey

Habitat: ForestHillMountain

DCampbell98

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