Medium Fey, Neutral
Armor Class 11 (16 with barkskin)
Hit Points 42 (10d8 + 2)
Speed 30 ft.
STR
10 (+0)
DEX
12 (+1)
CON
11 (+0)
INT
14 (+2)
WIS
15 (+2)
CHA
18 (+4)
Saving Throws WIS +4, CHA +6
Skills Perception +4, Stealth +5
Damage Vulnerabilities Fire
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 14
Languages Common (basic understanding), Elvish, Sylvan
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Innate Spellcasting. The dryad's innate spellcasting ability is Charisma (spell save DC 14). The dryad can innately cast the following spells, requiring no material components:

At will: druidcraft, spore spray

3/day each: entangle, longstrider

1/day each: barkskin, pass without trace, shillelagh, misty step

Magic Resistance. The dryad has advantage on saving throws against spells and other magical effects.

Speak with Beasts and Plants. The dryad can communicate with beasts and plants as if they shared a language.

Death Burst: When the Monster dies, it explodes in a burst of spores and fungus. Each creature within 10 feet of it must make a DC 14 Con saving throw, taking 4 (1d8) poison damage on a failed save, or half as much damage on a successful one. Any creature that fails the saving throw has to repeat the saving throw at the end of their next turn or be infected by the Spores of Zuggtmoy. On a successful save, the creature can’t be infected by these spores for 24 hours.

Spores of Zuggtmoy: On a failed save, the creature is infected with a disease called the spores of Zuggtmoy and also gains a random form of madness (determined by rolling on the Madness of Zuggtmoy table) that lasts until the creature is cured of the disease or dies. While infected in this way, the creature can’t be reinfected, and it must repeat the saving throw at the end of every 24 hours, ending the infection on a success.

The infected creature’s body is slowly taken over by fungal growth losing 1 CON each time the creature fails the saving throw. The infected creature’s body is slowly taken over by fungal growth losing 1 CON each time the creature fails the saving throw. Reaching a 0 Constitution score the infected creature dies. After 1d4 hours the creature transforms into a Spore Zombie.

Tree Stride. Once on her turn, the dryad can use 10 feet of her movement to step magically into one living tree within her reach and emerge from a second living tree within 60 feet of the first tree, appearing in an unoccupied space within 5 feet of the second tree. Both trees must be Large or bigger.

Actions

Club. Melee Weapon Attack: +2 to hit (+6 to hit with shillelagh), reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage, or 8 (1d8 + 4) bludgeoning damage with shillelagh.

Spore Spray:  You extend your hand toward a creature you can see within range (of 10ft.) and project a puff of noxious gas from your palm. The creature must succeed on a DC 14 Constitution saving throw or take 1d12 poison damage. Any creature that fails the saving throw has to repeat the saving throw at the end of their next turn or be infected by the Spores of Zuggtmoy. On a successful save, the creature can’t be infected by these spores for 24 hours.

Fey Charm. The dryad targets one humanoid or beast that she can see within 30 feet of her. If the target can see the dryad, it must succeed on a DC 14 Wisdom saving throw or be magically charmed. The charmed creature regards the dryad as a trusted friend to be heeded and protected. Although the target isn't under the dryad's control, it takes the dryad's requests or actions in the most favorable way it can.

Each time the dryad or its allies do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until the dryad dies, is on a different plane of existence from the target, or ends the effect as a bonus action. If a target's saving throw is successful, the target is immune to the dryad's Fey Charm for the next 24 hours.

The dryad can have no more than one humanoid and up to three beasts charmed at a time.

Habitat: ForestSwamp

NieLee

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