Medium Or Small Humanoid, Any Alignment
Armor Class 10
Hit Points 6 (2d4 + 2)
Speed 30 ft.
STR
10 (+0)
DEX
15 (+2)
CON
13 (+1)
INT
16 (+3)
WIS
13 (+1)
CHA
16 (+3)
Saving Throws DEX +4
Skills Stealth +4
Senses Passive Perception 2
Languages Common common
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

 

Spellcasting . The cultist is a 1-level spellcaster. Its spellcasting ability is [Dex] (spell save DC 14, +3 to hit with spell attacks). 
Cantrips (at will):  mage hand, minor illusion
1st level (1 slots):Faerie fire, 

Actions

 

Stabb . Melee Weapon Attack: +2 to hit, reach 2 ft., 1 target. Hit: 3 (1d4 + 1) 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

king_grug21

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