Fey Ancestry. The Honor Guard has advantage on saving throws it makes to avoid or end the charmed condition on itself, and magic can’t put it to sleep.
Unusual Nature. The Honor Guard doesn’t require sleep.
Multiattack. The Honor Guard makes two Longsword or Blasting Ray attacks.
Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage, or 14 (2d10 + 3) slashing damage when used with two hands, plus 10 (3d6) force damage.
Blasting Ray. Ranged Spell Attack: +6 to hit, range 120 ft., one target. Hit: 22 (4d10) force damage.
Description
The safety of highly important fae individuals are entrusted to archfey honor guards, highly trained warriors who are more than capable of holding their own in combat.
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