Medium Humanoid (Any Race), Any Alignment
Armor Class 17 (half plate)
Hit Points 93 (17d8 + 17)
Speed 30 ft.
STR
17 (+3)
DEX
14 (+2)
CON
12 (+1)
INT
15 (+2)
WIS
17 (+3)
CHA
16 (+3)
Saving Throws WIS +6, CHA +6
Skills Intimidation +6, Perception +6, Survival +6
Condition Immunities Charmed
Senses Darkvision 60 ft, Passive Perception 16
Languages Common, Sylvan
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Fey Ancestry. The Honor Guard has advantage on saving throws it makes to avoid or end the charmed condition on itself, and magic can’t put it to sleep.

Unusual Nature. The Honor Guard doesn’t require sleep.

Actions

Multiattack. The Honor Guard makes two Longsword or Blasting Ray attacks.

Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage, or 14 (2d10 + 3) slashing damage when used with two hands, plus 10 (3d6) force damage.

Blasting Ray. Ranged Spell Attack: +6 to hit, range 120 ft., one target. Hit: 22 (4d10) force damage.

Description

The safety of highly important fae individuals are entrusted to archfey honor guards, highly trained warriors who are more than capable of holding their own in combat.

Habitat: CoastalDesertForestGrasslandHillMountainUrban

KGuy224

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