Medium Undead (Cleric, Human), Lawful Evil
Armor Class 15 Natural Armor
Hit Points 112 (15d8 + 45)
Speed 30 ft.
STR
12 (+1)
DEX
18 (+4)
CON
16 (+3)
INT
14 (+2)
WIS
12 (+1)
CHA
18 (+4)
Saving Throws DEX +6, WIS +3, CHA +6
Skills Perception +5, Stealth +8
Damage Vulnerabilities Radiant
Damage Resistances Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Senses Darkvision 60ft, Passive Perception 15
Languages Limited ability to speak but understands languages from its life.
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits
  • Amorphous: The Shadow Maiden can move through a space as narrow as 1 inch wide without squeezing.
  • Sunlight Sensitivity: While in sunlight, the Shadow Maiden has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
  • Life Sense: The Shadow Maiden can sense the location of any creature within 60 feet of it, unless that creature’s type is Construct or Undead.
  • Eternal Darkness: The Shadow Maiden can plunge the village of Neverest into constant darkness. This darkness is magical and cannot be dispelled by non-magical light sources. Creatures within this area have disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight.
Actions
  • Shadow Touch: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (4d6 + 4) necrotic damage. The target’s Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
  • Life Drain. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: (2d6 + 4) necrotic damage. The target must succeed on a DC 13 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken.  The Shadow Maiden regains hit points equal to half the total necrotic damage dealt.
Bonus Actions
  • Shadow Stealth: While in dim light or darkness, the Shadow Maiden can take the Hide action as a bonus action.

  • Summon Shadows (Recharge 5-6):  The Shadow Maiden can summon 1d4 Shadows to aid her in combat. The Shadows appear in unoccupied spaces within 30 feet of her and act on her initiative count. They remain for 1 hour or until they are destroyed.

  • Corrupting Gaze (Recharge 3-4): The Shadow Maiden targets one creature she can see within 30 feet of her. The target must succeed on a DC 16 Wisdom saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Legendary Actions

The Shadow Maiden can take 5 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The Shadow Maiden regains spent legendary actions at the start of her turn.

  • Shadow Step: The Shadow Maiden magically teleports up to 30 feet to an unoccupied space she can see.
  • Life Drain: Shadowy tendrils reach out from The Shadow Maiden targeting up to 3 creatures within 30 feet. Each target must succeed on a DC 13 Constitution saving throw or take 2d6 necrotic damage. The Shadow Maiden regains hit points equal to half the total necrotic damage dealt.
  • Summon Shadows: The Shadow Maiden uses her Summon Shadows ability.

Description

The Shadow Maiden, was once a human cleric unjustly executed by her village due to a parasitic Shadow that had slowly drained her goodness and life force from her. On her death she became one with the shadow that consumed her appearing now as a spectral figure shrouded in darkness.

Her form is ethereal, with wisps of shadow trailing behind her as she moves. Her eyes glow with an eerie, pale light, and her once beautiful features are now twisted by sorrow and anger. She wears tattered remnants of her healer’s robes, which flutter as if caught in an unseen breeze. Her presence brings an unnatural darkness to the village in which she lived, preventing the villagers from finding rest and peace.

Lair and Lair Actions

Regional Effects on the Village of Neverest

  • Eternal Darkness: The Shadow Maiden can plunge the village of Neverest into constant darkness. This darkness is magical and cannot be dispelled by non-magical light sources. Creatures within this area have disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight

If the Shadow Maiden dies, these effects begin to fade instantly. The darkness lifting and the village restored to the normal day / night cycle. 

Previous Versions

Name Date Modified Views Adds Version Actions
8/7/2024 8:11:35 PM
7
0
1
Coming Soon
8/7/2024 10:19:47 PM
7
0
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Coming Soon

Monster Tags: undead

Habitat: CoastalForestGrasslandSwampUrban

Kitt_F0xx

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