Medium Humanoid, Neutral
Armor Class 18 Leather
Hit Points 192 (16d12)
Speed 45 ft.
STR
20 (+5)
DEX
20 (+5)
CON
20 (+5)
INT
17 (+3)
WIS
9 (-1)
CHA
16 (+3)
Saving Throws STR +11, DEX +11, CON +11
Skills Acrobatics +20, Athletics +18, Intimidation +18, Stealth +20
Damage Resistances All
Senses Passive Perception 16
Languages Can speak but never does.
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Armored Clothing. Cleavers wear a very recognizable grey bodysuit with grey helmets and visors that cover their face. The bodysuits grant them resistances to all types of magical damage and immunity to nonmagical attacks.

Magical Resistance. When targeted by an area of effect spell, roll a d20. On a 10 or below, the spell has no effect on the Cleaver as it moves through the spell. On an 11 and above, the spell connects.

Disciplined Training. Cleavers are highly trained magical police that are capable of executing devastating team attacks.

Actions

Multiattack. The Cleaver makes two attacks.

Cleaver's Scythe. Melee Weapon Attack: +12 to hit, reach 10 ft., 1 target. Hit: 28 (2d12 + 4) slashing damage.

Scythe Snath. Melee Weapon Attack: +12 to hit, reach 10 ft., 1 target. Hit: 12 (2d4 + 4) bludgeoning damage.

Reactions

Counterattack. The Cleaver makes an attack with the scythe or snath.

Description

Cleavers are the police for the magical society in the world.

Previous Versions

Name Date Modified Views Adds Version Actions
8/8/2024 4:22:05 AM
0
0
5e
Coming Soon
8/8/2024 5:02:32 AM
0
0
5e
Coming Soon

Monster Tags: humanoid

Habitat: Urban

Sol_Regem_XVI

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