Large Beast, Unaligned
Armor Class 15 Natural
Hit Points 42 (5d10 + 15)
Speed 40 ft., Climb 40 ft.
STR
18 (+4)
DEX
14 (+2)
CON
17 (+3)
INT
4 (-3)
WIS
14 (+2)
CHA
4 (-3)
Skills Perception +6, Stealth +6
Condition Immunities Blinded, Charmed, Frightened
Senses Blindsight 120 ft, Passive Perception 16
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Ambusher. The clawleech has advantage on attack rolls against any creature it has surprised.

Surprise Attack. If the clawleech surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 10 (3d6) damage from the attack.

Actions

Multiattack. The Clawleech makes two attacks: one with its claws and one with its bite.

Claws. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) slashing damage and the target is grappled (escape DC 14). The clawleech can only grapple one creature at a time.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 9 (1d10 + 4) piercing damage. , and the clawleech attaches to the target. While attached, the clawleech doesn't attack. Instead, at the start of each of the clawleech's turns, the target loses 6 (1d8 + 2) hit points due to blood loss.
The clawleech can detach itself by spending 5 feet of its movement. It does so after it drains 20 hit points of blood from the target or the target dies. A creature, including the target, can use its action to attempt to detach the clawleech with a DC 14 Strength check.

Description

Fearsome predatory beast, Clawleech—sometimes called mantisleech for the way they keep their front limbs tucked under their heads as they wait for food—hunt from ambush, taking prey by surprise and draining it for blood with its large circular mouth, full of rows of sharp teeth. The clawleech dosn't have eyes or a nose, and therefore rely on its echo location, in the same way bats do.

Habitat: MountainUnderdark

David0s

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