Pack Tactics. The bakemono has advantage on an attack roll against a creature if at least one of the bakemono’s allies is within 5 feet of the creature and the ally isn’t incapacitated
Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Cunning Action. The bakemono can take the Dash, Disengage, or Hide action as a bonus action on each of its turns.
Nimble Escape. The bakemono can disengage or hide as a bonus action on each of its turns.
Shadow Jump (1/Day). As a bonus action, the bakemono can magically teleport up to 30 feet to an unoccupied space it can see that is in dim light or darkness.
Description
Bakemono are small, goblinoid creatures native to shadowy forests and mountains. Though physically weak, they are clever and resourceful, relying on their cunning and numbers to survive. Bakemono are notorious for their trickery, often leading travelers astray or ambushing those who wander too close to their lairs.
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