Fey Ancestry. The drow has advantage on saving throws against being charmed, and magic can’t put the drow to sleep.
Innate Spellcasting. The drow’s spellcasting ability is Charisma (spell save DC 11). It can innately cast the following spells, requiring no material components:
At will: dancing lights
2/day each: darkness, faerie fire
Sunlight Sensitivity. While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Many Legged. The drow has 6 spider legs growing out of its back, each leg has an AC of 10 and 8HP, for every leg that it has, it can make one Stab attack as part of their Multiattack.
Rapier. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage
Stab. Melee Weapon Attack: +8 to hit, reach 10ft., one target. Hit 5 (1d6+2) piercing damage plus 4 (1d4+2) poison damage.
Multiattack. As an action the drow can make 3 attacks, one with its Rapier, and a number of time equal to the amount of legs they have with its Stab attacks.
Call to Action. As a reaction, the Chosen Legs of Lolth can chose up to three allied creatures to make an attack against a creature within 5ft of it.
Spider Legs. As a reaction, the Chosen Legs of Lolth can make a single Stab attack at a creature in range.
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