Suave Defense. While Moscato is wearing light or no armor and wielding no shield, his AC includes his Charisma Modifier.
Uncanny Senses. Moscato can't be surprised unless he is incapacitated.
Plant Camouflage. Moscato has advantage on Dexterity (Stealth) checks it makes in any terrain with ample obscuring vegetation.
Cunning Opportunist. Moscato has advantage on the attack rolls of Opportunity Attacks
Spellcasting. [Aldi Moscato] is a 15th-level spellcaster. Its spellcasting ability is [Wisdom] (17, +9 to hit). Aldi Moscato has following Druid spells prepared:
Cantrips (at will): Druidcraft, Mending, Shillelagh, Thorn Whip
1st level (5 Slots): Charm Person, Goodberry
2nd level (4 Slots): Barkskin, Hold Person, Spike Growth
3rd level (4 Slots): Dispell Magic, Plant Growth
4th level (4 Slots): Blight, Control Water, Grasping Vine
5th level (3 Slots): Geas, Mass Cure Wounds, Tree Stride
6th level (2 Slots): Heal, Sunbeam, Transport via Plants, Wall of Thorns
7th level (2 Slots): Planeshift
8th level (2 Slots): Control Weather, Sunburst
Multiattack. Moscato may make one Club attack and two Dagger attacks.
Club Attack. Club Attack: +6 to hit, reach 5 ft. Hit: 1d4 + 5 bludgeoning damage.
Dagger Attack. Dagger Attack: +6 to hit, reach 5ft., 20 ft./60ft Hit: 1d4 + 2 piercing damage.
Two Weapon Fighting. When Moscato takes the Attack action and attacks with a light melee weapon that he's holding in one hand, he can use a bonus action to attack with a different light melee weapon that he's holding in the other hand. He doesn't add his ability modifier to the damage of the bonus attack, unless that modifier is negative.
If either weapon has the thrown property, he can throw the weapon, instead of making a melee attack with it.
Opportunity Attack. Moscato use your reaction to make one melee attack against the provoking creature. The attack occurs right before the creature leaves your reach.
Moscato has 3 Legendary Actions per turn.
Multiattack (Costs 1 Action). Moscato may make one Club attack and two Dagger attacks.
Cast a Spell (Costs 2 Actions). Moscato may cast any spell, still using any time requirements and spell slots.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Aldi Moscato is a senile, Italian, mess of a man that has obviously seen his share of tragedy, horror, and life. Charismatic, fearless, and ruthless are just the beginning of that his followers call the sack of magic, bone, and flesh. He is a man who has defended nature and used the blood of his enemies to water the white grape fields he calls home. Moscato is a generally thin man, appearing to be mostly skin and bone, with the exception of his alcohol-riddled stomach. He has a salt and pepper comb over, pencil mustache, pinstripe suit, white dress shirt, and stripped tie, a fedora, and a cigar in his hand. A golden chain rests in his breast pocket, holding a monocle for his reading prescription.
Lair and Lair Actions
A warm, sunny, open field with countless rows of short wire trellises fill your view. There is a wooden hut nearing the center, complete with a 10 foot tall, 5 foot wide archway marking the start of a small stone path leading you through a small garden to the front porch of the shed. On the right side of the shed there is a dirty 4 pane window with white chipped paint starting to peel off in the sun and opposite that, a squeaky door leading indoors. The sheds inside, much larger than it appeared on the outside, greets you with the smell of freshly baked cinnamon, and is completed with a full size bed, some tools - a few shovels, a couple of grape knives, a couple spades, and some replacement supplies for the wire trellises - hung on the walls, a large dinner table - set for 6 - that has a light blue runner and a dark blue tablecloth, a small, warm stove, a sink, a dark oak bucket filled with soapy water, and a small table, complete with a vase of daisies and a lit rosy red candle.
Lair Actions
On initiative count # (losing initiative ties), Moscato takes a lair action to cause one of the following effects; Moscato can’t use the same effect two rounds in a row:
- Prohibition. A wave of anti-magic washes over the field, causing any concentration effects to end and magic effects and spells to not work until the start of Moscato's next turn.
- Once You're In, You're In. Forces all creatures within 10 ft. of a live grape vine to make a DEX saving throw, DC 14. on a failed save, the creature's feet are binded by the vines of surrounding plants. They take 3d6 force damage as their feet are pulled into the ground, and their movement is reduced to 0 for their next turn. on a saved throw, the creature takes no damage and can move freely.
- Swimmin' With The Fishes. The field's irrigation system floods and the field is suddenly underwater until Moscato takes two turns turn. The water level is 20 ft. off the ground, and will suddenly drain on the start of Moscato's second turn, leaving any one at the top to take falling damage. All ranged attacks are at disadvantage underwater unless specified.
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